
/*  By Jay jasonmcbride@mac.com  */



Durn=" 2 ",

CamX=" 1950 + 9 * cos( 0.133 * t ) + 7 * cos( .1 * t ) ",
CamY=" 7 * sin( t ) + 5 * sin( t * .4 ) ",
CamZ=" 50 + 5 * cos( .77 * t  ) + 0.018 * sqr( 10 * sin( t ) + 5 * sin( t * 0.4 ) ) ",

CmLX=" -90 * sin( t * .3 ) ",
CmLY=" 5 * ( 16 * sin( t ) + 5 * sin( t * 0.4 ) ) ",
CmLZ=" 10 * ( 10 + 5 * cos( .77 * t  ) + 0.018 * sqr( 16 * sin( t ) + 5 * sin( t * 0.4) ) ) ",

CUpX=" 0 ",
CUpY=" -( 16 * sin( t ) + 5 * sin( t * 0.4 ) ) ",
CUpZ=" 50 + 5 * cos( .77 * t  ) + 0.03 * sqr( 16 * sin( t ) + 5 * sin( t * 0.4 ) ) ",

 B0=" 1 - 1.2 * sqwv( 1800 * BASS^2 )",

 C0=" 40 * sin( PI * dt - st ) * cos( dt ) ",

 D0=" ( 10 * s - 5 )",/* raise lines higher on the left then the right to make up for the bass */
 D1=" ( b0 - .3 ) ",


LWdt=" 2 ",

R=" (d1) + fft( .6 ) - .1 ", /* Intensity goes down with 1/r^2 */
G=" (d1) + fft( .45 ) - .1 ",
B=" (d1) + fft( .2 ) - .1 ",

/* Preferred dimentions/aspect */
widt=420,heig=420,

ConL=1,ConB=0,


X=" 2200 * dt ",
Y=" 250 * ( s - .5 ) ",
Z=" ( c0 + d0^4 ) * abs( fft( s ) ) ", /* ^4 causes the walls */

Scal=" 970 ",

ScSz=1,

Pers=" 250 ",


Vers=40,
